AI Insights · Timothy · April 2024
Top 5 3D Realistic Games in Europe - Q1 2024
Discover the performance of the top 5 3D realistic games on a unified platform in Europe during the first quarter of 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 3D realistic games in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared during this period, with insights derived from Sensor Tower.
PUBG MOBILE experienced a notable increase in weekly revenue, peaking at approximately $3.7M in mid-March. Weekly downloads fluctuated, reaching around 590K in early January and dropping to about 463K by the end of March. Active users saw a peak of 16.4M in late January, followed by a gradual decline to around 14.9M by the end of the quarter.
Race Master 3D - Car Racing had a steady decline in weekly downloads, starting at 571K in early January and dropping to around 339K by the end of March. Weekly revenue remained relatively stable, with a slight increase towards the end of March, reaching nearly $8.5K. Active users decreased from 2.7M in the first week of January to about 2.1M by mid-March, before a slight recovery to around 2.1M at the end of the quarter.
Snake Clash! saw a significant rise in weekly downloads, escalating from 318K in early January to a peak of 651K in mid-March, before settling at around 356K by the end of the month. Weekly revenue showed a similar upward trend, reaching $4.5K in the final week of March. Active users increased significantly from 748K in early January to over 1.5M by mid-March, ending the quarter at around 1.3M.
Free Fire: 7th Anniversary had relatively stable weekly downloads, with figures ranging from 389K in early January to around 305K by the end of March. Weekly revenue peaked at $487K in the first week of January and saw a gradual decline to approximately $348K by the end of the quarter. Active users remained fairly consistent, peaking at 11.6M in late January and ending the quarter at around 10.7M.
EA SPORTS FC™ Mobile Soccer demonstrated significant weekly revenue peaks, with a high of $1.6M in early February. Weekly downloads fluctuated, starting at 373K in early January and ending at around 332K by the end of March. Active users saw a peak of 18.2M in late January, followed by a decline to approximately 14.3M by mid-March, and a slight increase towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.